Here I'm trying to create a game engine from scratch.
Also, I try to compress the steps into a tutorial containing both theory and implementation.
My goal is to write a game engine version of Shirley's 'Ray Tracing in One Week', should call it something like 'Game Engine in One Week'.
I just started and things are still super messy now. Don't laugh at me.
https://miro.com/app/board/uXjVNzXVBTM=/?share_link_id=690785319473
My name is Daaa. You can call me Da or Daaaaaa, as many ‘a’ as you wish. This is a playable version of my name. My projects are usually cross-boundaries, and my skillset contains a wide range of stuff, from art to tech, from digital to physical. Majored in architecture, I continued to pursue my passion in both technology and creative process, working on projects in installation arts, augmented reality, interactive devices, game development, etc.
Interdisciplinary is precisely what I am good at. Every time the inspiration burst, in order to set the idea free from limits, I would learn some new skills to counter the challenge. Over time, I have broadened my skillset widely open, from art to tech, from reality to virtuality. Below is an axis graph to explain the Art-Tech/Digital-Physical coordinate of the skillsets used in my projects.
Maybe it's not a good idea to shut my website down without a hardware reset button. Proceed?
Just kidding. Nothing was actually shutdown. It wouldn't have been a good idea. Do it again?
Permission denied. Please reconsider your actions.